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FPS Gaming Mouse eDPI & cm/360 Sensitivity Distance Converter

eDPI (effective DPI) is the true sensitivity number that lets you compare mouse settings across games and hardware, since raw in-game sensitivity sliders mean nothing without knowing the DPI behind them. This calculator converts your DPI and in-game sensitivity into eDPI, physical cm/360° turn distance, and equivalent settings in other popular titles.

Effective DPI (eDPI)
320
DPI × in-game sensitivity
cm / 360°
129.89 cm
51.14 in / 360°
Equivalent CS2 sens
0.4000
At 800 DPI
Equivalent Valorant sens
0.1257
At 800 DPI

At 800 DPI and 0.400 sensitivity your eDPI is 320, needing 129.89 cm of mouse movement for a full 360° turn.

Cross-game sensitivity matrix
GameEquivalent sensitivityYaw constant
CS2 / Source0.40000.022
Valorant0.12570.07
Apex Legends0.40000.022
Overwatch 21.33330.0066

Formula & step-by-step maths

1.eDPI = DPI × In-Game Sensitivity
2.cm/360 = (360 × 2.54) / (DPI × Sens × Yaw)
3.Equivalent Sens (Game B) = (eDPI / DPI) × (YawA / YawB)
DPI
Hardware mouse counts per inch
Yaw
Game-specific degrees rotated per count

Why eDPI matters more than raw sensitivity

Two players with wildly different in-game sensitivity sliders can have identical aim feel if their DPI × sensitivity (eDPI) matches. Pros often share eDPI rather than raw sensitivity because it normalizes for different mice and settings menus.

Understanding cm/360°

cm/360° measures the actual physical mousepad distance needed to spin a full circle in-game. Lower values mean faster, twitchier turns; competitive FPS players commonly sit between 20-40 cm/360° depending on playstyle and mousepad size.

Each game's yaw constant explained

Games apply different internal multipliers (yaw) to convert raw mouse counts into camera rotation. Valorant's yaw of 0.07 is much higher than CS2's 0.022, meaning the same eDPI produces very different turn speeds unless converted properly.

Using this to switch games without relearning aim

When switching from one FPS to another, matching cm/360° (not the raw sensitivity number) preserves your muscle memory. Use the cross-game table to find the number to type into your new game's settings menu.

Common competitive eDPI ranges

PlaystyleTypical eDPITypical cm/360°
Low sens sniper/AWP400-80050-70 cm
Balanced rifler800-160025-40 cm
High sens flick shooter1600-320010-20 cm
Valorant average pro~320~30 cm
CS2 average pro~800~32 cm
Console-style controller feel3200+<10 cm

People also ask

What is eDPI?

Effective DPI is your mouse's hardware DPI multiplied by your in-game sensitivity multiplier, giving a single number comparable across different games and mice.

What cm/360° do pros use?

Most professional FPS players sit between 25-40 cm/360°, though snipers and AWPers often go higher (50-70cm) for precision at long range.

Why does the same eDPI feel different in two games?

Each game engine applies a different yaw (degrees rotated per count), so identical eDPI values produce different actual turn speeds unless you convert using each game's yaw constant.

Should I raise my DPI or my in-game sensitivity?

Higher DPI with lower in-game sensitivity generally gives smoother, more precise tracking due to better mouse polling resolution, so many pros prefer 400-800 DPI with a higher game multiplier.

How do I convert my Valorant sensitivity to CS2?

Enter your Valorant DPI and sensitivity, then read the equivalent CS2 sensitivity from the cross-game table — it preserves your exact cm/360° distance.

What DPI should I use for FPS games?

400-1600 DPI covers nearly all competitive setups; higher raw DPI without adjusting sensitivity down usually just adds unnecessary mouse jitter.

Does mousepad size limit my sensitivity choice?

Yes — a lower cm/360° needs a larger pad to complete full turns without lifting the mouse; if you have a small pad, a higher cm/360° may fit better.

Is lower sensitivity always more accurate?

Not universally — very low sensitivity requires more arm movement and can slow reaction to close-range flicks, so accuracy depends on practiced consistency, not just a low number.

Why do Overwatch and Valorant feel so different at the same DPI?

Their yaw constants differ by more than 10x, so identical DPI and sensitivity sliders produce very different physical turn distances between the two games.

Can I use this for console controller sensitivity?

No, this converter is built for mouse DPI-based yaw math; controller sensitivity uses stick response curves that work on a completely different system.

Three worked examples

Same engine, three different starting points — useful if you want to see how sensitive the answer is before you type your own numbers in.

Example 1: in-game sensitivity 0.31, mouse dpi "400"

Effective DPI (eDPI)
124
DPI × in-game sensitivity
cm / 360°
335.19 cm
131.96 in / 360°
Equivalent CS2 sens
0.3100
At 400 DPI
Equivalent Valorant sens
0.0974
At 400 DPI

On the lower / more conservative end. At 400 DPI and 0.310 sensitivity your eDPI is 124, needing 335.19 cm of mouse movement for a full 360° turn.

Example 2: in-game sensitivity 0.4, mouse dpi "800"

Effective DPI (eDPI)
320
DPI × in-game sensitivity
cm / 360°
129.89 cm
51.14 in / 360°
Equivalent CS2 sens
0.4000
At 800 DPI
Equivalent Valorant sens
0.1257
At 800 DPI

A typical middle-of-the-road setup. At 800 DPI and 0.400 sensitivity your eDPI is 320, needing 129.89 cm of mouse movement for a full 360° turn.

Example 3: in-game sensitivity 0.52, mouse dpi "1600"

Effective DPI (eDPI)
832
DPI × in-game sensitivity
cm / 360°
49.96 cm
19.67 in / 360°
Equivalent CS2 sens
0.5200
At 1,600 DPI
Equivalent Valorant sens
0.1634
At 1,600 DPI

On the higher / more demanding end. At 1,600 DPI and 0.520 sensitivity your eDPI is 832, needing 49.96 cm of mouse movement for a full 360° turn.

Quick answers about the Gaming Mouse eDPI & Sensitivity Converter

What exactly does the Gaming Mouse eDPI & Sensitivity Converter work out?

eDPI (effective DPI) is the true sensitivity number that lets you compare mouse settings across games and hardware, since raw in-game sensitivity sliders mean nothing without knowing the DPI behind them. You enter mouse DPI, in-game sensitivity and source game and the result panel updates straight away, so you can compare two or three versions of the same question in a few seconds.

What do I need before I start?

Only 3 fields: mouse DPI, in-game sensitivity and source game. Nothing else is needed and nothing is stored.

How is it calculated — why eDPI matters more than raw sensitivity?

Two players with wildly different in-game sensitivity sliders can have identical aim feel if their DPI × sensitivity (eDPI) matches. The same maths runs inside this page, so hand-checking the result on paper gives you the identical figure.

Why do two calculators give me different answers for gaming Mouse eDPI & Sensitivity?

cm/360° measures the actual physical mousepad distance needed to spin a full circle in-game. Different sites pick different assumptions, so always check which method a calculator states before you trust the gap between two numbers.

What does the "Common competitive eDPI ranges" table on this page tell me?

It is the reference range this tool works against — 6 rows from "Low sens sniper/AWP" (400-800) up to "Console-style controller feel" (3200+). Use it to sanity-check whether the number you just calculated sits where you expected it to.

Which mouse DPI should I pick?

The dropdown offers 4 choices — 400, 800, 1600 and 3200. Pick the one that matches your real situation rather than the one you would like to be true; mouse DPI usually moves the final figure more than any other single input, so it is worth running it twice with the option above and below your guess.

Do I have to press a button or reload the page to see the result?

No. Gaming Mouse eDPI & Sensitivity Converter runs completely inside your browser, so the moment you change a value the cards recalculate — there is no submit step, no page reload and no waiting for a server round trip. That also means it keeps working on a weak or intermittent mobile connection.

Is it free, and do you keep what I type?

It is free with no sign-up, no app install and no usage limit. Nothing you enter into Gaming Mouse eDPI & Sensitivity Converter leaves your device — the calculation is JavaScript running locally, so there is no upload of your figures to DrHint or anyone else.

Can I use it on a phone?

Yes — the layout stacks to a single column on small screens and the number fields open the numeric keypad on both Android and iOS. Many people bookmark this page or add it to their home screen and re-open it whenever the question comes up.

Anything to be careful about with the result?

Effective DPI is your mouse's hardware DPI multiplied by your in-game sensitivity multiplier, giving a single number comparable across different games and mice. Treat the output as a well-grounded estimate for planning, not as a professional, legal or medical decision on its own.

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